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D&D Dungeon Master's Guide

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Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game

The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!

• The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play.

• An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game’s experts.

• Created as part of a massive public playtest involving more than 170,000 fans of the game.

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D&D Players Handbook

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The Manufacturer says: The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. The first of three core rulebooks, the Player's Handbook is the book every player needs to experience the full breadth of what Dungeons & Dragons has to offer. An essential resource for new and existing players to create interesting characters with rich backgrounds and compelling capabilities, ready for adventure. Created as part of a massive public playtest involving more than 170,000 fans of the game.

bonhomiegames.uk says: if you want a player's-eye view of what is inside the book, check out some of the YouTube reviews, such as Dan Simmons' at:

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D&D Waterdeep Dragon Heist

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Dungeons and Dragons 5th edition

Waterdeep Dragon Heist

For the Daddy of all Role Playing Games, from Wizards of the Coast

This is brand new and hot off the press from Wizards of the Coast!

Experience the ultimate urban treasure hunt in this adventure for the world's greatest roleplaying game. Welcome to Waterdeep, City of Splendors!

You're summoned by Volothamp Geddarm, famous explorer and raconteur, to complete a simple quest.

Is anything ever really simple though?

Experience a grand caper, pitting your skills and bravado against two nefarious organizations as you go on a hunt for the greatest prize of all.

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D&D Van Richten's Guide to Ravenloft

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D&D Van Richten's Guide to Ravenloft

Wizards of the Coast

Unleash the horrors of Ravenloft in this campaign sourcebook for the world's greatest roleplaying game.

Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths. Discover the mysteries of Ravenloft, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse.

Then make your choice.

Will you create your own Domains of Dread, settings to host endless terrifying adventures? Or will you join the ranks of haunted heroes who embrace macabre lineages, dual-edged Dark Gifts, haunted subclasses, and other forbidden powers?

Van Richten's Guide to Ravenloft contains everything you need to craft a horror-themed campaign for Dungeons & Dragons.

Unleash a treasure trove of new story hooks, character options, and campaign customization to bring one of the most exciting Dungeons & Dragons settings to life! Travel (perhaps even by choice) to familiar domains and discover new ones—as Ravenloft’s expanded Domains of Dread return for the first time in fifth edition! Includes rules and advice for building custom domains and Darklords using established horror tropes or your own special blend. Discover a host of new backgrounds and trinkets themed specifically for a horror setting, as well as new character lineages, including the dhampir, hexblood, and reborn. Find two new subclasses, the College of Spirits for bards and the Undead pact for warlocks. Explore Dark Gifts for characters that flesh out your place in the Domains of Dread. Encounter a horrific assortment of creatures from the monstrous bestiary.

And includes a brand-new adventure!

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D&D Dragonlance Shadow of the Dragon Queen

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Dragonlance Shadow of the Dragon Queen Standard Edition from Wizards of the Coast

In a world ravaged by war, the actions of heroes can have world-altering stakes. Defend the people of Kalaman against seemingly insurmountable odds as Krynn prepares for war. The Dragon Armies are on the march, their ranks swelled by ogres, minotaur’s, and humans who seek a share of the spoils, while rumours of the return of the Dark Queen’s dragons swirl among the people.

• Introduces the Dragonlance setting to 5th edition D&D with a focus on the legendary War of the Lance for character levels 1–11.

• Face off against the infamous death knight Lord Soth and his army of draconians.

• Book comes with a poster map of the continent!

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D&D Call of the Netherdeep

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Critical Role Presents: Call of the Netherdeep from Wizards of the Coast

An epic Critical Role campaign for the world's greatest roleplaying game.

The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him. Inspired by the campaigns of the hit series Critical Role, this Dungeons & Dragons adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank'Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.

- First major D&D adventure book within Critical Role's world of Exandria, taking players from levels 3-12

- Multi-continental story that spans the scarred Wastes of Xhorhas, introduces the continent of Marquet, and eventually plunges players into the Netherdeep-a terrifying cross between the Far Realm and the deep ocean

- Bursting with lore and all new art depicting Exandria - Includes a poster map of Ank'Harel- Adds magic items, creatures, and introduces rival NPCs

Browse these categories as well: 5th edition D&D, bonhomiegames.uk Home page

D&D Dragonlance Alternate Cover

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Dragonlance Shadow of the Dragon Queen Special Alternate Cover Edition from Wizards of the Coast

In a world ravaged by war, the actions of heroes can have world-altering stakes. Defend the people of Kalaman against seemingly insurmountable odds as Krynn prepares for war. The Dragon Armies are on the march, their ranks swelled by ogres, minotaur’s, and humans who seek a share of the spoils, while rumours of the return of the Dark Queen’s dragons swirl among the people.

• Introduces the Dragonlance setting to 5th edition D&D with a focus on the legendary War of the Lance for character levels 1–11.

• Face off against the infamous death knight Lord Soth and his army of draconians.

• Book comes with a poster map of the continent!

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To Save A Kingdom

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To Save A Kingdom Adventure Path for Level Up 5e - Advanced Dungeons and Dragons 5th Edition Roleplaying Game from EN Publishing (A5E)

Bonhomie Games is a proud Kickstarter Backer of A5E

Adventure Path (or Campaign - if you're an old fart like me) for levels 3 to 13 for DnD and A5e

To Save a Kingdom is a beautiful 400-page hardcover adventure path for D&D 5E and Level Up: Advanced 5th Edition funded via Kickstarter!

The To Save A Kingdom adventure path follows on directly from the earlier Memories of Holdenshire adventure (also available from Bonhomie Games), and begins in the town of Hengistbury.

It contains three adventures — To Slay A Dragon, To Stake A Vampire, and To Smite A Fiend.

This hardcover includes...

  • 3 epic adventures, pitting the heroes against a fiery dragon, a sinister vampire lord, and a mighty fiend.
  • Over 75 new monsters, such as the vampiric dire bear, Sheeltielle the Queen Spider, and the dwarven sunderknight.
  • Nearly 40 new exploration challenges, including a whirlpool, a mindrending gas trap, and engulfing moors.
  • Over 20 new magical items, like the shadow compass, the skull goblet, and the hammer of vengeance.
  • New mundane weapons and equipment, such as the bog sled, quickbow, or the bolas.
  • An overview of the world of Elissar, its lands, and its cosmology. In-depth details about the village of Hengistbury, its people, and its locations.
  • A new culture, background, and 10 new feats.

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D&D Journeys Through the Radiant Citadel

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Journeys Through the Radiant Citadel from Wizards of the Coast

An anthology of thirteen stand-alone adventures set in wondrous lands for the world’s greatest roleplaying game.

Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend.

Where will your journeys take you?

Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone D&D adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.

- Thirteen new stand-alone adventures spanning levels 1 to 14, each with its own set of maps

- Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse

- Each adventure can be set in any existing D&D campaign setting or on worlds of your own design

- Introduces eleven new D&D monsters There’s a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between

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Planescape: Adventures in the Multiverse

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Planescape: Adventures in the Multiverse - D&D 5e Campaign Standard Cover from Wizards of the Coast

CREATE YOUR OWN PLANES-HOPPING ADVENTURER.

Planescape: Adventures in the Multiverse comes with a plethora of unconventional new player options. Choose from 2 new backgrounds: will you be a gate warden influenced by mysterious planar forces, or a planar philosopher who pursues the hidden truths of the multiverse? Channel planar energies with 7 otherworldly feats, experiment with intriguing magic spells, and draw inspiration from Sigil’s 12 ascendant factions, each with distinct cosmic ideologies.

INFINITE REALMS. INFINITE STORYTELLING.

Bursting with multiversal flavor, this campaign collection contains limitless storytelling inspiration. Dungeon Masters will find everything they need to run grand adventures, including adventure hooks, idiosyncratic locations, and multiversal calamities. With a random encounter table and over 50 unusual creatures, planar pandemonium is just a roll of the dice away.

WARP THROUGH A WEIRD AND WONDERFUL WORLD.

Immerse yourself in the backstage of reality, using Sigil, the City of Doors, as a gateway to explore the surreal landscape of the Outlands. Explore with a double-sided poster map of Sigil and the Outlands, which serve as both adventure locations and springboards to adventures across the multiverse. The possibilities – just like the realms – are endless.

CONTENTS:

• Sigil and the Outlands (96-page hardcover setting book)—Includes planar character options, details on the fantastic City of Doors, descriptions of the Outlands and the gate-towns that lead to the Outer Planes, and more

• Turn of Fortune’s Wheel (96-page hardcover adventure)—An adventure set in Sigil and the Outlands designed for characters levels 3–10 with a jump to level 17

• Morte’s Planar Parade (64-page hardcover bestiary)—Presents game statistics and descriptions for inhabitants of the Outer Planes, including planar incarnates, hierarch modrons, and time dragons

• Poster Map—Double-sided poster map of Sigil and the Outlands, which can serve as both adventure locations and springboards to adventures across the multiverse

• DM Screen—Sturdy, four-panel Dungeon Master’s screen with art showcasing the Planescape setting

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