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Ars Magica City and Guild

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City and Guild (soft cover) for Ars Magica 5th Edition, from Atlas Games

City & Guild at a Glance

Learn more about life in the cities of Mythic Europe with this Ars Magica sourcebook. Use sample cities in your saga or create your own using the tools from this book. Draw from a list of story ideas involving trade and merchants.

Enter the Mundane World: More about City & Guild As the cities of Mythic Europe grow at an astounding rate, the magi of the Hermetic Order find it increasingly difficult to avoid the mundane world. Covenants are forced to deal with neighboring cities…or to move within their walls. Explore the mundane world of cities and towns with this Ars Magica sourcebook. Inside, you'll find rules for cities and their trade, with a focus on creating story rather than counting coins. Draw from a list of settings, take on the corrupt merchant prince, or become an adventuring merchant. Add these elements and more to your saga with City & Guild.

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Ars Magica Art and Acadame

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Art and Academe - soft cover For Ars Magica 5th Edition, from Atlas games

The Art of Learning: More about Art & Academe

In Mythic Europe, the Hermetic Order is not alone in its search for knowledge. Mundane scholars study the world, applying science and philosophy in turns, at early universities and educational institutions. Doctors continue to explore the secrets of the human body. Artists develop their craft, creating works from the great cathedrals to the most humble paintings. In Art & Academe, learn more about the mundane skills a magus might acquire or encounter in Mythic Europe. Apply mechanics for mundane medicine, laboratory research, and debate to your sagas. Visit the apothecary, attend Oxford, or imbue an artist's latest work with magic.

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Ars Magica The Fallen Fane

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The Fallen Fane

A LARP for Ars Magica 5th Edition

Ars Magica : The Fallen Fane The Fallen Fane at a Glance

An Ars Magica live-action roleplaying game (LARP) scenario. Contains all of the rules necessary to bring the popular RPG to the LARP stage.

Designed for 12-24 players and takes approximately four hours to play.

The Order Lives: More about The Fallen Fane

The Covenant of Fanum has broken the Code of Hermes, interfering in the lives of the mundane. Venture to Mythic Germany and join the tribunal to seek justice and appear before the Rhine. This scenario provides rules for playing Ars Magica as a LARP as well as a story to tell. Each player acts the part of one character who attends the tribunal (one player acts as storyteller and can also take the part of a character).

Character sheets provide direction and motive.

Work towards your character's goals and see what happens in the Tribunal in The Fallen Fane

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Houses of Hermes Mystery Cults

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Houses of Hermes: Mystery Cults (soft cover)

for Ars Magica 5th Edition, from Atlas Games

Houses of Hermes: Mystery Cults at a Glance

Learn more about Houses Bjornaer, Criamon, Merinita, and Verditius with this Ars Magica sourcebook. These four Houses are built around Initiates into House-specific Mysteries. Dive deeper into the politics, magics, and personalities in each House.

Keepers of Magical Secrets: More about Houses of Hermes: Mystery Cults

Learn about the four magical Houses built around specific Mysteries. Explore mythic animal forms with the magi of House Bjornaer, or defy the passage of time with House Criamon. Walk the faerie lands with the magi of House Merinita. Or join the magical craftsmen of House Verditus. Discover the history, training, and magical practices of each House. You'll find a variety of mechanics and story seeds relating to the secret practices of each House, including subcults like the Huntress in the Wood, the body modification of House Criamon, and the ordeals of House Veriditus.

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Ars Magica Hermetic Projects

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Hermetic Projects (soft cover) for Ars Magica 5th Edition

from Atlas Games

Hermetic Projects at a Glance

Incorporate great feats of magical power into your sagas with this Ars Magica sourcebook. Provides details on six magical projects, with mechanics and story seeds. Includes instructions on how to create your own feats of magic.

The Wonders of the World: More about Hermetic Projects

The members of the Hermetic Order have immense power at their fingertips. While some live lives of quiet contemplation and study, others bring their power to bear in great feats that change the world around them for good or ill. Bring these world-changing magics into your saga with the Hermetic Projects sourcebook. This book contains mechanics and story starters for six magical projects. Build a covenant inside a volcano and draw on its power. Collect magical beasts from across Mythic Europe. Raise the dead and send your grave hounds out into the world to do your bidding. These feats and more are within the reach of your magi with Hermetic Projects.

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Ars Magica The Lion and The Lilly

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The Lion and the Lily: The Normandy Tribunal

for Ars Magica 5th Edition

from Atlas Games

The Lion and the Lily: The Normandy Tribunal at a Glance

Bring the chivalry and tournaments of Mythic France to your sagas with this Ars Magica tribunal sourcebook. Live closely with mundane society in the Normandy tribunal, where the nobility, church, and cities all hold significant power and the magi must learn to coexist. Populate your saga with compelling characters and inspiring setting ideas, including a detailed sample covenant.

A Land of Many Masters: More about The Lion and the Lily

In Mythic France, many powers hold sway. The nobility sit on their thrones, the Church exercises power from its pulpits, and the great cities grow inexorably, swallowing the ancient forests. While the magi of the Hermetic Order do not meddle in the affairs of the mundane, they must adapt to survive here, even distributing their limited magical resources in tournaments modeled on the chivalric tourneys of the nobility. Explore the shores of Brittany, take part in a Hermetic tournament, and pass the challenges to enter the Covenant of Fudaris. This supplement contains a detailed starter covenant: Confluensis.

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