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Ars Magica Realms of Power: Faerie

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Realms of Power: Faerie

Soft Cover edition

A supplement for the Ars Magica 5th Edition by Erik Dahl, Timothy Ferguson and Mark Shirley, Cover artist: Grey Thornbury

You mustn't call them by name - they are the "good neighbors," the "fair folk," the "gentry." Don't draw their attention, for those they notice are drawn into their stories, which no mortal can survive unchanged. Stay away from the edges of the dark woods, respect your superiors, and do what society expects. Or the faeries will come for you!

The faeries of Mythic Europe live according to roles and stories, drawing vitality from mortals who play by the rules. Some vampiric faeries steal vitality from blood, while others draw it from the garlic placed over doors to keep them out. Some fey dragons live by devouring knights and feast on the fear they create, while others exist to be defeated, drawing vitality from the knight's victory. But afterwards, the dead dragon and the defeated vampire always take on a new role, to continue the faerie story.

What story will they make you tell? 

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Ars Magica 5th Edition Core Rule book

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The Ars Magica 5th Edition Core Rulebook by Jonathan Tweet and Mark Rein-Hagen, 5th edition design by David Chart

SOFT COVER EDITION

The Roleplaying Game of Myth and Magic

Imagine an age where myth is real and where the superstitions of the common folk hold true: faeries dance in forest glades, angels protect the Church, demons corrupt the weak, and wizards wield magic beyond the ken of other mortals. You play these magi, gathered in covenants with your allies and servants, unlocking secret powers and creating wonders. You and your friends will also portray the loyal companions and grogs who stand with the magi, as a buffer between them and the mundane world that often misunderstands their power and motives. When adventures draw you out into the medieval world of Mythic Europe, your stories are the stuff of legend.

The award-winning First Edition of Ars Magica by Jonathan Tweet and Mark Rein-Hagen set the benchmark for magic systems with what's widely regarded as the best rules for magic in all of gaming, and pioneered both troupe-style play and storytelling in roleplaying. It won the Gamer's Choice Award for Best Fantasy Roleplaying Game. The Fifth Edition won the Origins Award for Best Role Playing Game, the Gold ENnie for Best Rules, and the Out of the Box Award for Best Retread. Numerous supplements support the Fifth Edition, and dozens of still-useful supplements for previous editions cover every facet of Mythic Europe. Ars Magica players participate in a thriving fan community, as well.

 

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Ars Magica Mythic Locations

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Mythic Locations

A supplement for the Ars Magica 5th Edition by Christian Rosenkjaer, Timothy Ferguson, Richard Love, John Post, Matt Ryan, Mark Shirley

Cover artist: Christian St. Pierre

Mythic Locations

The magi of the Order of Hermes call some of the greatest supernatural places of Mythic Europe home, but there is still much that they do not know. Four realms of power touch the world, leaving their varied marks on the landscape. These places hold allies and enemies, peril and reward, power and mysteries, even secrets.

Where do you want to go this season?

From a toy fair to Purgatory, from wolves to truffles, from poisoned ground to healing baths, this book describes ten locations ready to be dropped into your saga. While grogs might be glad to get out with their lives, magi are likely to want to visit many times to plumb all of their secrets. They might even want to move in.

These locations are waiting for the stories that your characters will tell.

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Ars Magica Tales of Mythic Europe

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Mythic Europe is a place of heroism and cowardice, honor and betrayal, wonder and horror. Introduce this full range of possibility into your saga with Tales of Mythic Europe, a collection of short adventures for Ars Magica Fifth Edition.

From a ship plagued by a faerie, to a noblewoman plagued by her neighbors. From a village facing a feud, to a town facing unnatural murders. From the godly machinations of churchmen, to the diabolic machinations of demons. Combat, politics, magic, and mystery fill the stories in Tales of Mythic Europe, to help you reach the furthest limits of Mythic Europe in your own game.

 

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Ars Magica Antagonists

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Ars Magica Antagonists

10 Fully Developed Adversaries for your Saga

A supplement for the Ars Magica 5th Edition

by Timothy Ferguson, Andrew Gronosky, Mark Lawford, Richard Love, Ben McFarland, Mark Shirley

Cover artist: Christian St. Pierre

Magi of the Order of Hermes often come to the attention of other inhabitants of Mythic Europe. Some see them as a threat, others as a target, still others as an opportunity. Some even want to help the magi to better integrate themselves into society. These might be mundane humans, supernatural creatures, or other magi, but they all have one thing in common.

They're nothing but trouble.

This book presents ten developed antagonists for use in your saga. Each antagonist can support an entire saga arc, and the struggle with any of them could become the defining feature of your covenant's history. Whether you like politics, investigation, or straightforward battles, there's an antagonist for you within this book.

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Ars Magica Dies Irae

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Dies Irae: A Book of Wrathful Days

In Mythic Europe, some wizards serve the terrible powers that ruled the world at the dawn of time, and plot to grant them mastery once more. Others would take everyone to a glorious new existence, careless of whether they want to go. Still more have nothing but the best of intentions, but risk anything to achieve their goals. If they are not stopped, their power will twist and consume the world and all who live in it.

Lest All Be Forgot

This book includes four great threats to the world of Ars Magica Fifth Edition, with stories centered around both attempting to stop the disaster, and surviving the aftermath if the characters fail.

Threats presented here reach far beyond a single covenant, or even a single Tribunal; any one of them could lay waste to the whole of the world.

When the fate of the world is truly in their hands, will your characters rise to the challenge... or let everything fall to ash?

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Ars Magica Legends of Hermes

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Legends of Hermes

Throughout its history, some members of the Order of Hermes have stood out from their peers, whether for their brilliance or for their sheer stubborn pursuit of a goal. They are the legends of the Order, whose tales are still told and even emulated by lesser magi. And some of these powerful wizards have left legacies that have yet to be fully uncovered.

Legends are never complete.

This book details five such magi from across the Order's history: a brilliant researcher who extended Hermetic theory; a master of spirits; an advocate of peace on the eve of the Schism War; an obsessive constructor of magical defenses; and the flamboyant master of a flying castle. All have left treasures behind ... treasures waiting to be found by living magi!

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Ars Magica Thrice-Told Tales

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Thrice-Told Tales

Drop a stone into a pool and watch the ripples spread out.

The prince saves the princess and they marry. But then they have a daughter, and perhaps the faeries are still interested. A saint raises the dead and stops a war, and years later the wealth of the pilgrimage site nurtures a hive of diabolists. A maga recovers a mighty enchantment, and her apprentice accidentally opens a gate to a regio.

Actions have Consequences.

This Ars Magica book contains five sequences of three stories each: issues and situations that cannot be fully resolved in a single story, but which return to draw the characters back in years later. Divine, Infernal, Faerie, and Magic: thematic threads for the tapestry of your saga.

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Ars Magica Through the Aegis

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The Ars Magica 5th Edition Through the Aegis

Ars Magica Fifth Edition The Roleplaying Game of Myth and Magic 

Through the Aegis is an Ars Magica Player's Sourcebook

The covenant is the heart of an Ars Magica saga. It hides secrets within its Aegis, secrets that may, across the ages, become hidden even from its own members. From the poverty and enthusiasm of Spring, through the glory of Summer, to the stability and power of Autumn, and thence to the decline of Winter, which may turn again to the flowering of Spring.

There's No Place Like Home.

Building a covenant from scratch can be a lot of work for players, as well as magi, so this book provides five fully detailed covenants, one for each season from Spring to Second Spring, each set in a different Tribunal. Whether you use the covenants as a base for your characters, as rivals, or just plunder the library to stock your own, this book is full of material ready for use in your saga.

Authors: Christian Rosenkjaer Andersen, Mark Lawford, Richard Love, Christian Jensen Romer

Cover Artist: Christian St. Pierre

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Ars Magica 5th Edition Tales of Power

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Tales of Power

Hermetic magi grow powerful in their age. They can defeat mundane armies single-handed, challenge spirits of fire in their lair, and drive the servants of Hell from their strongholds. No place in Mythic Europe is too distant, and no barrier can keep them out. From the popes and kings who rule to the peasants who till the soil, none may deny a magus for long. Why, then, would magi stay closeted in their laboratories? With great power comes great stories. This book contains five stories aimed at powerful magi, covering themes from political intrigue to a war with an Infernalist and his undead minions.

When your magi need something more than another vis hunt to motivate them, Tales of Power for Ars Magica 5th Edition has the answer.

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