The Queen is in a bad mood because her Realm is a total mess. Someone is going to pay - just make sure it isn't you!
In this fast-paced card game for 2 to 4 players you raise the issues that will earn the Queen's displeasure and then blame your friends for everything!
Cold-blooded betrayal has never been so much fun!
Choose from one of six Roles.
Advanced rules add unique abilities to further your ambitions.
Each turn you raise Issues by playing up to 3 cards onto the Blame pile. Each Issue played must share at least one emblem with the card beneath it. The number of Issues you play triggers an event. If an Issue’s emblem matches your Role’s emblem – it is your responsibility.
When the time is right you will accuse someone - meaning you both go through the Blame pile and count up your responsibilities. If the accused player has more, they take the Blame pile. Otherwise you must take the Blame! After someone has taken the Blame, the other players may take advantage of the confusion by burying a secret. Take a card from your hand and hide it under your Role card. Play then restarts with the blamed player turning over a card to start a new blame pile and then taking a normal turn.
The game ends immediately when the draw pile is empty.
Everyone counts up the Issues in their hand that match their current Role and add 6 for each Treason card.
The higher your score, the worse your punishment.
But score zero and you may earn the Queen's favour.
- 2-4 players
- Playing time 20 mins
- Age 12 years +